The Simpsons: Hit & Run Platinum (PS2)

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The Simpsons: Hit & Run Platinum (PS2)

The Simpsons: Hit & Run Platinum (PS2)

RRP: £12
Price: £6
£6 FREE Shipping

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Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017. a b c d e Torres, Ricardo (5 September 2003). "The Simpsons: Hit and Run Preview". GameSpot . Retrieved 20 August 2016. Pham, Alex (22 June 2004). "Vivendi Game Unit Slashes 350 Jobs as Sales Fall". Los Angeles Times . Retrieved 16 December 2008.

Hit & Run 's parodical take on the Grand Theft Auto III video game was praised by several reviewers. Zach Meston of GameSpy considered it to "deftly satirize Grand Theft Auto while being almost as entertaining", and suggested that Hit & Run improved several gameplay aspects that it borrowed from Grand Theft Auto, including instant mission restarts, a superior guidance system, and an easily accessible collection of vehicles. [24] Official Xbox Magazine agreed that Hit & Run was an excellent game in its own right, and found the game to be a "brilliant" clone of Grand Theft Auto. [3] The combination of the Simpsons universe with the gameplay of the Grand Theft Auto series was also praised by Douglass C. Perry of IGN as "pure brilliance". [29]a b c d Navarro, Alex (13 November 2003). " The Simpsons: Hit & Run Review (PC)". GameSpot . Retrieved 21 August 2016. Scalzo, John. " The Simpsons: Hit and Run (Preview)". UGO Networks. Archived from the original on 23 January 2008 . Retrieved 17 December 2008. The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games. Gameplay [ edit ] Hit & Run (top) and Grand Theft Auto III (bottom). Hit & Run, inspired by the Grand Theft Auto series, shares some similarities with the games, including the radar, and a strong focus on their driving aspect.

a b c d Kinnear, James. " The Simpsons Hit & Run Interview". Gamers Hell. Archived from the original on 15 June 2011 . Retrieved 17 December 2008. Development of The Simpsons: Hit & Run began in late 2001 as a spiritual successor to Radical Entertainment's previous game The Simpsons: Road Rage. Production was extensive, as the team sought to differentiate the game from Road Rage, deeming that their new entry in the franchise required a different direction. The game was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show's writers and cast, who helped to craft the story and dialogue. It was released in September 2003 for the GameCube, PlayStation 2, and Xbox. It was then ported to Microsoft Windows two months later.a b c Sewart, Greg; Ford, Greg; Byrnes, Paul (October 2003). " The Simpsons: Hit & Run (GC, PS2, Xbox)". Electronic Gaming Monthly. No.171. p.140.



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