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Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Until the end of the battle, each time a Combat Attrition test is taken for an enemy unit, subtract 1 from that Combat Attrition test. Use this Stratagem in any phase, when an ADEPTUS CUSTODES INFANTRY unit from your army is chosen as the target of an attack. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. When set to their task, the Shadowkeepers shrug off the worst that their foes can throw at them, ignoring the sorest wounds through sheer force of determination.

You decide which models from your unit flee – those models are removed from play and count as having been destroyed, but they never trigger any rules that are used when a model is destroyed. Select one EMPEROR’S CHOSEN unit from your army, then select one other shield host’s fighting style. The axes combined with the higher number of attacks that Wardens have access to make them the correct choice without a doubt. TARGET: One ADEPTUS CUSTODES unit from your army that is below its Starting Strength and has not been selected to fight this phase. A unit cannot shoot or attempt to manifest a psychic power in the same turn that it Fell Back unless it is TITANIC.We're open for casual gaming as well as running our own events and are available for hosting independent events on the weekend. More CP is a nice change but the CP discrepancy between elite armies and horde armies or power houses like aeldari and nids is least to say ridiculous. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with. I don’t think that I’ll probably be bringing Wardens anytime soon, they just don’t bring enough to the table to wow me. If they do so, roll off with your opponent; each player adds the Strength characteristic of one of their models that is within 1" of that Hatchway to their respective scores.

If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page). Kaptaris is optimised to trap enemy units in close combat with the Custodes, where the elite warriors can eliminate them.If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next. Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour. Bullets and bolts are turned aside at the last moment, blades fail to strike home, and even the psychic powers of the foe can suddenly and inexplicably flicker away to nothing in the face of the Ten Thousand. The kit can optionally build a Shield-Captain, creating them to how you wish with a choice of 2 bare heads, a special chest plate, unique shoulder pads and his own set of ceremonial robes.

Select one enemy unit (excluding units that can FLY) within 12" of and visible to an ADEPTUS CUSTODES INFANTRY unit from your army and roll one D6. If that ADEPTUS CUSTODES unit is not within Engagement Range of any other enemy units, it can shoot as if it were your Shooting phase, but it can only target that enemy unit. If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Just as their weapons and armour have always been fashioned to reflect his martial glory, so too are the proud standards known as vexillas, which are borne to war by some of the most veteran Custodians. If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target.To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Wardens are a unit that I think would really benefit from being close by to Captain-General Valoris; but that combo would just be way too many points.

If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. If that ADEPTUS CUSTODES INFANTRY unit contains 4 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP. Use this Stratagem in any phase, when an enemy WARLORD is destroyed by a SOLAR WATCH unit from your army. When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time.If that unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker. WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. FLY models ignore vertical distances when they make a Normal Move, an Advance or when they Fall Back. Created deep in the Emperor’s Palace using esoteric genealchemies and other, even more mysterious processes, the warriors of the Adeptus Custodes are the Emperor’s personal bodyguards.

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