Feuerland Spiele | Ark Nova | Board Game | Ages 14+ | 1-4 Players | 90-150 Minutes Playing Time

£9.9
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Feuerland Spiele | Ark Nova | Board Game | Ages 14+ | 1-4 Players | 90-150 Minutes Playing Time

Feuerland Spiele | Ark Nova | Board Game | Ages 14+ | 1-4 Players | 90-150 Minutes Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

During the game, you will build your zoo on the map but you will also need to have a set of cards on one side of your map to show which animals and sponsors you have added to your zoo. This is represented by placing these cards one above the other and leaving just the first row of each card visible. The upper part of the card shows all the icons you need for the rest of the game while the rest of the card contains requirements and immediate effects no longer needed once the card is played. Make sure each player has space on one side of their zoo board for this set of cards. Wingspan designer Elizabeth Hargrave gets a cameo as Ark Nova’s ornithologist. Photo: Charlie Hall/Polygon Once cards are placed, move 6 of them to the relative spaces on the board but make sure to place them face down. Last but not least, prepare separate groups of 8 cards to give to each player.

Ark Nova - Wikipedia Ark Nova - Wikipedia

Before even starting the game, you will probably realize that Ark Nova is one of those games that requires a lot of space on the table. One thing you will likely get annoyed with at the start of Ark Nova is your limited hand size. This makes it hard to plan any large moves or search for cards to fit your strategy, as the starting hand size of 3 is very restrictive, given the high frequency of breaks near the start of the game. This is why it is a good plan to work the association action up to 4 and take the reputation and increased hand size as soon as possible, as this not only helps you retain more cards, but also stops the other players from being able to build up cards. This is also a good thing to aim for, as one way to take it to the break is with the cards action, which will force your hand count up higher than you may have liked. Conclusion Wingspan raised the bar, but did so with a short rulebook and clear explanatory text on its cards. There are still communities of people out there who bang their head up against it, however, even with elaborate video tutorials available on YouTube. Ark Nova took me about 20 minutes to set up, after which I watched a nearly 40-minute tutorial video to learn how to play. I’ve played probably 500 different board games in my life, so I’m familiar with just about all of the mechanics involved here — but I’m in the extreme minority. The Build action allows you to construct an empty enclosure in your Zoo ready to be populated by an animal. The stronger the position of this card will allow you to build bigger enclosures. And this beauty is much more than skin deep. Tactically speaking, it offers a rich and rewarding play, with more than enough variability to keep each playthrough fresh and confounding. Novel systems like its variable-power Action cards also mean it feels distinct from most other titles you can buy and should see you reaching for it on the shelf time and again.There are a few niggles here though. The one exception to the generally high production values are the zoo mats themselves: as in Terraforming Mars, they’re constructed from a flimsy, lightweight card that feels destined to get damaged. Given the game generally has such high production values, this seems like an odd misstep on Feuerland’s part.

Ark Nova | Board Games | Zatu Games UK Ark Nova | Board Games | Zatu Games UK

Once the game end condition is triggered, all players other than the one triggering the end condition will play another round. Once this last round is played, the final scoring will take place. Despite you being focused on your zoo there is a healthy amount of interaction through the card display and the association’s board. There are cards and advantages you will need to prioritise. There are also some cards that can have small negative impacts on the other players, but these are easily removed if those sorts of shenanigans don’t float your boat.

Lastly, the Sponsors card lets you play sponsor cards which allow you to play sponsor cards, which can give permanent upgrades, unique buildings, end game scoring and so on. A Fish Called Wanda This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. While this is a simple system, it has an enormous impact on what you play when, rewarding players who enjoy squeezing maximum efficiency out of their every move. Note that some of the maps instruct players to place empty enclosures or features at game start. The expert-level maps also have asymmetric abilities players can use. The above concludes the setup of the game boards and it is now time to finally set up the player boards. Each player first gets one map that represents their zoo. There are 4 identical copies of a map marked as “MAPA” just below the notepad that could be used for your first game. In addition, the game includes 4 maps marked as “MAP0” for intermediate games and each of these 8 maps show a different asymmetric map on their other side (MAP1-8) for a more experienced player. For your first game, the starter version of the map is obviously highly recommended.



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